first in art education since 1901
 
Davis Publications, Inc.
2014 Catalog
art education curriculum
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elementary school <-- Back to Creative Minds—Out of School
Out-of-School Time Art Resources
 
Community Resources Education Resources
  • Thinking with a Line: smith.edu/twal
  • Arts For Learning: ArtsForLearning.org
  • KidzArt Resources for Teachers & Parents: KidzArt.org
  • North American Reggio Emilia Alliance: ReggioAlliance.org
  • Child Brain Development and Early Child Development: Brainy-Child.com
  • National Art Education Association: ArtEducators.org
  • U.S. Department of Education: ed.gov
  • ARTSEDGE: The Kennedy Center’s Arts Education Network: Artsedge.Kennedy-Center.org/Educators
    ARTSEDGE is the Kennedy Center’s free digital resource for teaching and learning in, through, and about the arts.

  • Young Audiences: Arts for Learning: YoungAudiences.org
    Young Audiences advance the artistic and educational development of children and youth by bringing them together with professional artists of all disciplines to learn, create, and participate in the arts.

  • Engineering Adventures: An Out-of-School Time Curriculum: MOS.org/EiE/EngineeringAdventures
    Engineering Adventures (EA) is a fun, engaging, hands-on design curriculum being created by the Engineering is Elementary team at Museum of Science, Boston for use in out-of-school-time (OST) settings such as afterschool and camp programs. EA challenges children to solve design challenges using creativity, teamwork, science, and engineering. EA is arranged as a series of thematic units, each focusing on a field of engineering.

  • Beyond the Chalkboard: beyondthechalkboard.com/blog/welcome-to-kids-afterschool-and-beyond-the-chalkboard-
    KIDS Afterschool activities are based on the philosophy that teaching children to talk together about learning experiences is as important as actually engaging in those experiences. All KIDS Afterschool activities follow a structured format — four steps that are grounded in years of proven teaching techniques specifically designed for afterschool, Extended Learning Time, and Out-of-School Time settings. The steps: “Make it Matter,” “Make it Happen,” “Make it Click,” and “Make it Better,” are focused on helping children learn how to work together effectively, share ideas freely, and build their own confidence as they problem-solve, take risks, and grow.
Museum (Images and Curriculum)
 
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